Crossword clues for adventure
adventure
Longman Dictionary of Contemporary English
The Collaborative International Dictionary
Adventure \Ad*ven"ture\, v. t. [imp. & p. p. Adventured; p. pr. & vb. n. Adventuring.] [OE. aventuren, auntren, F. aventurer, fr. aventure. See Adventure, n.]
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To risk, or hazard; jeopard; to venture.
He would not adventure himself into the theater.
--Acts xix. 31. -
To venture upon; to run the risk of; to dare.
Yet they adventured to go back.
--Bunyan,Discriminations might be adventured.
--J. Taylor.
Adventure \Ad*ven"ture\ (?; 135), n. [OE. aventure, aunter, anter, F. aventure, fr. LL. adventura, fr. L. advenire, adventum, to arrive, which in the Romance languages took the sense of ``to happen, befall.'' See Advene.]
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That which happens without design; chance; hazard; hap; hence, chance of danger or loss.
Nay, a far less good to man it will be found, if she must, at all adventures, be fastened upon him individually.
--Milton. -
Risk; danger; peril. [Obs.]
He was in great adventure of his life.
--Berners. -
The encountering of risks; hazardous and striking enterprise; a bold undertaking, in which hazards are to be encountered, and the issue is staked upon unforeseen events; a daring feat.
He loved excitement and adventure.
--Macaulay. A remarkable occurrence; a striking event; a stirring incident; as, the adventures of one's life.
--Bacon.-
A mercantile or speculative enterprise of hazard; a venture; a shipment by a merchant on his own account.
A bill of adventure (Com.), a writing setting forth that the goods shipped are at the owner's risk.
Syn: Undertaking; enterprise; venture; event.
Adventure \Ad*ven"ture\, v. i. To try the chance; to take the risk.
I would adventure for such merchandise.
--Shak.
Douglas Harper's Etymology Dictionary
c.1200, auenture "that which happens by chance, fortune, luck," from Old French aventure (11c.) "chance, accident, occurrence, event, happening," from Latin adventura (res) "(a thing) about to happen," from adventurus, future participle of advenire "to come to, reach, arrive at," from ad- "to" (see ad-) + venire "to come" (see venue).\n
\nMeaning developed through "risk/danger" (a trial of one's chances), c.1300, and "perilous undertaking" (late 14c.) and thence to "a novel or exciting incident" (1560s). Earlier it also meant "a wonder, a miracle; accounts of marvelous things" (13c.). The -d- was restored 15c.-16c. Venture is a 15c. variant.
c.1300, "to risk the loss of," from adventure (n.). Meaning "to take a chance" is early 14c. Related: Adventured; adventuring.
Wiktionary
Etymology 1 n. 1 The encountering of risks; hazardous and striking enterprise; a bold undertaking, in which hazards are to be encountered, and the issue is staked upon unforeseen events; a daring feat. 2 A remarkable occurrence; a striking event; a stirring incident; as, the adventures of one's life. 3 A mercantile or speculative enterprise of hazard; a venture; a shipment by a merchant on his own account. 4 (context video games English) A text adventure or an adventure game. 5 (context obsolete English) That which happens without design; chance; hazard; hap; hence, chance of danger or loss. 6 (context obsolete English) Risk; danger; peril. Etymology 2
vb. 1 (context transitive English) To risk or hazard; jeopard; venture. 2 (context transitive English) To venture upon; to run the risk of; to dare. 3 (context intransitive English) To try the chance; to take the risk.
WordNet
v. take a risk in the hope of a favorable outcome; "When you buy these stocks you are gambling" [syn: gamble, chance, risk, hazard, take chances, run a risk, take a chance]
put at risk; "I will stake my good reputation for this" [syn: venture, hazard, stake, jeopardize]
n. a wild and exciting undertaking (not necessarily lawful) [syn: escapade, risky venture, dangerous undertaking]
Wikipedia
An adventure is an exciting or unusual experience. It may also be a bold, usually risky undertaking, with an uncertain outcome. Adventures may be activities with some potential for physical danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting or participating in extreme sports. The term also broadly refers to any enterprise that is potentially fraught with physical, financial or psychological risk, such as a business venture, a love affair, or other major life undertakings .
An adventure is an undertaking into the unknown, often having a connotation of danger and excitement.
Adventure or The Adventure may also refer to:
Adventure is the second studio album by American rock band Television. It was released in April 1978 by record label Elektra.
Adventure is a lost 1925 film produced by Famous Players-Lasky, distributed by Paramount Pictures and directed by Victor Fleming. It is based on Jack London's 1911 novel Adventure.
Adventure is a 1945 American romantic drama film directed by Victor Fleming and starring Clark Gable and Greer Garson. Based on the 1937 novel The Anointed by Clyde Brion Davis, the film is about a sailor who falls in love with a librarian. Adventure was Gable's first postwar film and the tagline repeated in the movie's famous trailer was "Gable's back and Garson's got him!"
Adventure is the 1998 debut album of the New York alternative rock band Furslide. the debut album was produced by Nellee Hooper who had worked also with other artists such as Smashing Pumpkins, U2 and Massive Attack among others.
Adventure is a video game for the Atari 2600 video game console, released in ca. late –. In the game, the player controls a square avatar whose quest is to explore an open world environment to find a magical chalice and return it to the golden castle. The game world is populated by roaming enemies: three dragons that can eat the avatar and a bat that randomly steals and hides items around the game world. Adventure introduced a number of innovative game elements to console games, including a playing area that spanned several different screens and enemies that continued to move even when not displayed on the screen.
Adventure was conceived as a graphical version of the 1977 text adventure Colossal Cave Adventure. It took developer Warren Robinett approximately one year to design and code the game, during which time he had to overcome a variety of technical limitations in the Atari 2600 console hardware, as well as difficulties with management within Atari. In this game, he introduced the first widely known video game Easter egg, a secret room containing text crediting himself for the game's creation. Robinett's Easter egg became a tradition for future Atari 2600 titles.
Adventure received mostly positive reviews at the time of its release and has continued to be viewed positively in the decades since, often named as one of the industry's influential titles. It is considered the first action-adventure and console fantasy game, and inspired other titles in the genres. More than one million cartridges of Adventure were sold, and the game has been included in numerous Atari 2600 game collections for modern computer hardware. The game's prototype code was used as the basis for the 1979 Superman game, and a planned sequel eventually formed the basis for the Swordquest games. The Easter egg concept pioneered by the game has transcended video games and entered popular culture.
An adventure is either a published or otherwise written collection of plot, character, and location details used by a gamemaster to manage the plot or story in a role-playing game. Each adventure is based upon a particular gaming genre and is normally designed for use with a specific game or gaming system. However, skilled gamemasters can often convert an adventure to different game systems, and many adventures are designed with such conversions in mind.
Generally an adventure will have an overall goal to be accomplished by a party of player characters, and guidelines about the prerequisites for success. It then subdivides the plot into a set of scenes that the players could encounter during the course of play, and provide descriptions of the locations, details on creatures and other characters that could be encountered, and information concerning potential obstacles and hazards. The adventure will often contain one or more maps that the gamemaster can use to locate points of interest and manage movement.
" Dungeon crawl"-style adventures for combat-intensive games such as Dungeons & Dragons may allow or require large amounts of combat and little or no interaction with other characters outside of combat; storytelling games such as the World of Darkness games may focus on character interaction and provide little opportunity for combat. So-called linear adventures will restrict the actions of the players to a significant degree, requiring them to resolve each part of the plot in turn. Non-linear adventures are more flexible about the order of player activities, and allow the players a greater opportunity to "write" their own adventure.
A common component of the adventure are the often colorfully written blocks of descriptive text that are read out loud by the gamemaster to the players. These blocks ("flavor text") provide atmosphere for the game, and can provide clues about what the players are about to face. Significant attention is spent describing important locations or plot stages, such as the player's introduction to the setting.
There are several broad categories of role-playing adventures:
- A campaign is a lengthy adventure, or series of adventures, that is run over many sessions. It is often designed to provide a plot of epic scope, arranged in an episodic manner. The campaign normally has a common theme holding it together, such as a major villainous opponent, a great disaster, or an epic journey.
- A scenario is shorter than a campaign, and can often be restricted to a limited geographic location such as a town or a forest. It has a brief plot that can be concluded within a few gaming sessions. Several related scenarios can be strung together by a gamemaster to create a campaign. "Campaign" and "Scenario" are derived from wargaming terminology, as early role-playing games were derived from contemporary wargames.
- The one-shot adventure is designed to be played in a single evening, and usually involves battling a small group of opponents or resolving a difficult or dangerous problem. A one-shot is often intended to demonstrate a new setting or to hold a gaming session when many regular participants are not able to make it that night. It will typically use pre-generated characters for the players in order to limit start-up time.
- the solo adventure is similar to a gamebook.
There are a multitude of commercial adventures published as modules for different published game worlds. However many gamemasters enjoy writing their own adventures, an activity that can require considerable effort and labor.
Different games have different names for their adventures; for example, White Wolf Game Studio calls their adventures "chronicles", while Dungeons & Dragons adventures are often called " modules" or "scenarios" ("module," "scenario" and "campaign" are all loanwords from the miniatures wargames that were the hobby's roots). Games with televisual or cinematic pretensions often call adventures "episodes" with a campaign referred to as a "series."
In the Dungeons & Dragons role-playing game, an adventure or module is a pre-packaged book or box set that helps the Dungeon Master manage the plot or story of a game. The term adventure is currently used by the game's publisher Wizards of the Coast.
In early editions of the game these publications were commonly referred to as modules, which stems from the term dungeon module, used to refer to the earliest adventures published by TSR, with other variations on the module name appearing on latter adventures. The term module continued to be popular among players of the original Dungeons & Dragons and Advanced Dungeons & Dragons even after newer publications were labeled adventure. Adventures that appear as a part of a larger accessory are often referred to as scenarios.
The exact differences between the terms adventure, module, scenario, and accessory are hard to precisely define in Dungeons & Dragons terminology, as they all have been used in different ways.
Adventure was an American pulp magazine that was first published in November 1910 by the Ridgway company, an offshoot of the Butterick Publishing Company. Adventure went on to become one of the most profitable and critically acclaimed of all the American pulp magazines. The magazine had 881 issues. The magazine's first editor was Trumbull White, he was succeeded in 1912 by Arthur Sullivant Hoffman (1876–1966), who would edit the magazine until 1927.
"Adventure" is a 1988 single recorded, written, and produced by American singer Eleanor, with Shep Pettibone providing addition production and remixing duties on this Techno/House single, taken from her debut album "Jungle Wave". The track sampled D Train's 1982 single " You're the One for Me" and Rockers Revenge's bassline riff from " Walking On Sunshine."
The single was Eleanor's only placement on any chart, hitting number one on Billboard's Hot Dance Club Play chart for the week ending May 7, 1988.
Adventure is an 8-bit computer game published in the UK by Micro Power. It was released on the Acorn Atom sometime around 1982 and on the Acorn Electron and BBC Micro in 1983.
The game is a text adventure, being an attempted reconstruction of the original Adventure computer game, although it is not very faithful to the original mainframe version.
In this version of the game, the player must rescue a princess from the Magic Caverns. There are over a hundred different locations and many problems must be solved in order to achieve this goal. The game supports one or two word commands and the most useful commands are available via function key shortcuts e.g. INVENTORY, CHECK SCORE etc..
The game's instructions do not reveal all valid verbs, as it is left to the player to discover them. The instructions also mention that the Arabian Nights folk tales may provide useful hints to the player.
The Acorn Atom version of the game requires 12K of RAM and is unrelated to another Acorn Atom title (a text adventure game engine), also called Adventure from Acornsoft.
Adventure is a documentary television series that aired on CBS beginning in 1953. The series was produced in collaboration with the American Museum of Natural History and hosted by Charles Collingwood. The program consisted of interviews with scientists and academicians and films of anthropological expeditions.
Individuals appearing in interviews included historian Bernard DeVoto, biologist Alexander Fleming, and adventurer Sasha Siemel.
Marcel LaFollette has written, "Production approaches that are now standard practice on NOVA and the Discovery Channel derive, in fact, from experimentation by television pioneers like Lynn Poole and Don Herbert and such programs as Adventure, Zoo Parade, Science in Action, and the Bell Telephone System’s science specials. These early efforts were also influenced by television’s love of the dramatic, refined during its first decade and continuing to shape news and public affairs programming, as well as fiction and fantasy, today." LaFollette included the program in her 2008 overview of early broadcasting devoted to science popularization.
Adventure is a 2011 Hungarian drama film directed by József Sipos.
Adventure is a novel by Jack London released in 1911 by The Macmillan Company.
Adventure is the debut studio album by French electronic music producer Madeon, released on 27 March 2015. The album comes in both standard and deluxe versions and is available in both digital download and CD formats. The standard version includes 12 tracks, featuring talent and vocals from Kyan, Dan Smith from Bastille, Passion Pit, Mark Foster from Foster the People and Aquilo. The deluxe version also includes previously released singles " Icarus", " Finale", " The City", " Cut the Kid", "Technicolor" and a bonus track in collaboration with Vancouver Sleep Clinic. The album was supported by a live show called Adventure Live, which debuted on 31 March 2015 in London.
Usage examples of "adventure".
I may abide here beyond the two days if the adventure befall me not ere then.
Give me the Saltings of Essex with the east winds blowing over them, and the primroses abloom upon the bank, and the lanes fetlock deep in mud, and for your share you may take all the scented gardens of Sinan and the cups and jewels of his ladies, with the fightings and adventures of the golden East thrown in.
She was curious to know all the circumstances of my miserable adventure, and, accepting it as an expiation, I related them to her.
I replied, accepting her offer to correspond, and I told her the whole story of my adventures.
CHAPTER IV I receive the minor orders from the patriarch of Venice--I get acquainted with Senator Malipiero, with Therese Imer, with the niece of the Curate, with Madame Orio, with Nanette and Marton, and with the Cavamacchia--I become a preacher--my adventure with Lucie at Pasean A rendezvous on the third story.
Not one of them was deceived in the young officer, but, being already acquainted with the adventure, they were all delighted to dine with the hero of the comedy, and treated the handsome officer exactly as if he had truly been a man, but I am bound to confess that the male guests offered the Frenchwoman homages more worthy of her sex.
She was already acquainted with most of my recent adventures, but I knew nothing at all about hers, and she entertained me with a recital of them for five or six hours.
Bernard, and Return to Parma--A Letter from Hensiette--My Despair De La Haye Becomes Attached to Me--Unpleasant Adventure with an Actress and Its Consequences--I Turn a Thorough Bigot--Bavois--I Mystify a Bragging Officer.
CHAPTER XXII Some Adventures at Trieste--I Am of Service to the Venetian Government-- My Expedition to Gorice and My Return to Trieste--I Find Irene as an Actress and Expert Gamester Some of the ladies of Trieste thought they would like to act a French play, and I was made stage manager.
Sometimes we are fused with Cervantes, but more often we are invisible wanderers who accompany the sublime pair in their adventures and debacles.
The Knight and Sancho, as the great work closes, know exactly who they are, not so much by their adventures as through their marvelous conversations, be they quarrels or exchanges of insights.
I shall tell thee the boon that I would ask of thee and thy generosity has granted me, and it is that on the morrow thou wilt dub me a knight, and that this night in the chapel of thy castle I shall keep vigil over my armor, and on the morrow, as I have said, what I fervently desire will be accomplished so that I can, as I needs must do, travel the four corners of the earth in search of adventures on behalf of those in need, this being the office of chivalry and of knights errant, for I am one of them and my desire is disposed to such deeds.
Don Quixote found himself a knight, ready to sally forth in search of adventures, and he saddled Rocinante and mounted him, and, embracing his host, he said such strange things to him as he thanked him for the boon of having dubbed him a knight that it is not possible to adequately recount them.
Senor Archbishop Turpin, it is a great discredit to those of us called the Twelve Peers to do nothing more and allow the courtier knights victory in this tourney, when we, the knights who seek adventures, have won glory on the three previous days.
And as he rode along in that manner, taking frequent drinks, he did not think about any promises his master had made to him, and he did not consider it work but sheer pleasure to go around seeking adventures, no matter how dangerous they might be.