Longman Dictionary of Contemporary English
n. A type of game existing as and controlled by software, usually run by a video game console or a computer, and played on a video terminal or television screen. Controlled by a paddle, joystick, joypad, mouse, keyboard, or a combination of any of them.
n. a game played against a computer [syn: computer game]
A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but in the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Video games are sometimes believed to be a form of art, but this designation is controversial.
The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices. Specialized video games such as arcade games, in which the video game components are housed in a large, coin-operated chassis, while common in the 1980s, have gradually declined in use due to the widespread availability of affordable home video game devices (e.g., PlayStation 4 and Xbox One) and video games on desktop and laptop computers and smartphones.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, mouses, keyboards, joysticks, the touchscreens of mobile devices and buttons. Players typically view the game on a video screen or television and there are often game sounds from loudspeakers. Some games in the 2000s include haptic, vibration-creating effects or force feedback peripherals. In the 2010s, the video game industry is of increasing commercial importance, with growth driven particularly by the emerging Asian markets and mobile games. As of 2015, video games generated sales of USD 74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.
Usage examples of "video game".
All of the printed matter was boxed up and carried away along with video game consoles, televisions, DVD players, camcorders, coffeemakers, waffle irons, rice cookers, digital watches, most of the ship’.
Consider the extent of entertainment now provided through PCs and video game consoles, or the relatively new class of PDA+cell phone, or the pocket MP3 player, or the in-car DVD, .
Even today, bits and pieces of the technology keep popping up in the oddest places, such as advertisements for new video game platforms.
She escaped to the family room, where Joey was playing a video game-but it wasn't escape.
So they brought in a guy who had worked for a few video game companies, and later they brought in some other guys to do hardware and communications, and they raised enough seed money to build a playable prototype.
Even though neither of us is particularly skilled at electronics, we did manage to create a small video game (it took many interactions with the Ramans to produce the right parts—.
Bobby wandered into the lounge to play a video game, his usual way to unwind.
The press treated it like a video game, and the people treated it like a television miniseries.
I landed a position as an assistant to the Mayor of Los Angeles and Nancy went to work for a video game company designing software.
What I was seeing looked more like a video game than a medical image.