n. 1 (context computing English) the representation and manipulation of pictorial data by a computer 2 (context computing English) the various technologies used to create and manipulate such pictorial data 3 (context computing English) the images so produced 4 (context computing English) a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content.
n. the pictorial representation and manipulation of data by a computer
Computer Graphics was a publication of ACM SIGGRAPH. It served as its newsletter, and has published the yearly SIGGRAPH Conference Proceedings up to 2003, as well as a variety of papers on a quarterly basis. The last edition was published in 2011.
Computer graphics are graphics created by computers and, more generally, the representation and manipulation of pictorial data by a computer.
Computer graphics may also refer to:
- 2D computer graphics, the application of computer graphics to generating 2D imagery
- 3D computer graphics, the application of computer graphics to generating 3D imagery
- Computer animation, the art of creating moving images via the use of computers
- Computer-generated imagery, the application of the field of computer graphics to special effects in films, television programs, commercials, simulators and simulation generally, and printed media
- Computer graphics (computer science), a subfield of computer science studying mathematical and computational representations of visual objects
- Computer Graphics (publication), the journal by ACM SIGGRAPH
- Computer Graphics: Principles and Practice, the classic textbook by James D. Foley, Andries van Dam, Steven K. Feiner and John Hughes
Computer graphics are pictures and movies created using computers – usually referring to image data created by a computer specifically with help from specialized graphical hardware and software. It is a vast and recent area in computer science. The phrase was coined by computer graphics researchers Verne Hudson and William Fetter of Boeing in 1960. It is often abbreviated as CG, though sometimes erroneously referred to as CGI.
Important topics in computer graphics include user interface design, sprite graphics, vector graphics, 3D modeling, shaders, GPU design, and computer vision, among others. The overall methodology depends heavily on the underlying sciences of geometry, optics, and physics. Computer graphics is responsible for displaying art and image data effectively and meaningfully to the user, and processing image data received from the physical world. The interaction and understanding of computers and interpretation of data has been made easier because of computer graphics. Computer graphic development has had a significant impact on many types of media and has revolutionized animation, movies, advertising, video games, and graphic design generally.
Usage examples of "computer graphics".
Here was not the beginning of the computer graphics revolution, which had occurred decades earlier, but the beginning of the flowering of that revolution.
Faint coloured lines flickered around him, an exoskeleton drawn in blue, as though he had been cocooned by a computer graphics display.
As I did so, a huge display screen slid down from the false ceiling, flickered to life and shared computer graphics of Seattle with me.