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The Collaborative International Dictionary

orc \orc\ ([^o]rk), n. [L. orca, a kind of whale: cf. F. orque.]

  1. (Zo["o]l.) Any of several cetaceans, especialy the grampus ( Grampus griseus) of the dolphin family. [Written also ork and orch.]

    An island salt and bare, The haunt of seals, and orcs, and sea-mews' clang.
    --Milton (Par. Lost xi. 835).

  2. (Mythology) A mythical monster of varying descriptions; an ogre.

    Goblins, hobgoblins, and orcs of the worst description.
    --J. J. Tolkien (The Hobbit)

  3. The orca.


Ork or ORK may refer to:

  • Ork (folklore), a mountain demon of Tyrol folklore
  • Ork (video game), a 1991 game for the Amiga and Atari ST systems
  • Ork (Warhammer 40,000), a fictional species in the Warhammer 40,000 universe
  • Ork!, a 2001 role-playing game
  • Cork Airport in Ireland
  • Orc, the name of a fantasy creature popularized by J. R. R. Tolkien
  • Orkney Islands
  • Ork, a character in the book The Scarecrow of Oz by L. Frank Baum
  • the home planet of the character Mork in the American television series Mork & Mindy
Ork (Warhammer 40,000)

For the Love of Waaagh, artwork by Morgan Bishop.]] In the fictional universe of Warhammer 40,000, the Orks are a race and a playable army in the tabletop miniatures wargame. Alongside the Space Marines, Orks are one of the most iconic elements of the Warhammer 40,000 universe.

Orks revel in violence for its own sake; their entire culture revolves around warfare. They are one of the oldest, most widespread and persistent of the Imperium's enemies. Their simplistic personalities, reckless tactics and ramshackle technology make them the comic relief characters of the setting.

Ork (video game)

Ork is a computer game for the Amiga and Atari ST platforms. It was developed by WJS Design and published by Psygnosis in 1991.

Ork is a platform game with five levels. It takes place on an alien planet called Cisskei, where the player character, an alien called Ku-Kabul, must find his way through each level in turn. The levels are filled with puzzles to solve and enemies to kill.

Ku-Kabul is equipped with a machine gun and a jetpack. However, these must be used with care, because ammunition and fuel come in a finite supply, although replenishments can be found in some places.

Ork is noted for its theme music, composed by Tim Bartlett.

Keeping with Psygnosis's tradition of including references to earlier games, the third level of Ork includes one bit where lemmings generate out of thin air, walk a few dozen metres, then jump off a cliff.

The cover artwork for Ork is the image Behemoth's World, which was painted by Richard Clifton-Dey, and was also earlier used as the cover for Blue Öyster Cult's 1980 album Cultösaurus Erectus.

Ork (folklore)

The ork is a demon of Tyrol alpine folklore. He lives on mountains, Almen, rock holes, or valleys. It warns the noble game of hunters, or can be savage and bring geisser to the cattle. It was feared like the aufhocker. As a dwarf, the ork was a well-behaved kobold/ house spirit in wine cellars. He may be connected to the figure Orkise in the medieval poem Virginal, about Dietrich von Bern's battle with a vaguely similar being.

A particular kind of ork is the Orco Burlevole (Tricky Ork), very popular in the area of Verona. This tall, horse-feeted and haired man, who lives in caves or abandoned houses, can assume every form, produce every sound and even alter the victim's perception of place or time. Despite his great power his only goal is to joke the victims and, when he thinks to have enjoyed it sufficiently he disappears in a sulphur cloud saying "Te l'ho fatta!" meaning, in the local language, "I did it to you".

Usage examples of "ork".

A beefy ork girl was hooking on the next corner, while across the way a trio of bedraggled chipheads were begging.

Elves could see in the dark as well as any ork, but Kham supposed they were being bright, too.

The gray-haired ork frowned as he tried to bring his vision into focus.

The young ork made only a feeble, futile effort to block the paw that reached for his throat.

The odd ork, Rabo, had datajacks in his head and a variety of logo patches on his jacket, most advertising manufacturers of automotive or aeronautic equipment.

There seemed little doubt that the ork was a rigger, a vehicular technomancer.

The sound was muffled briefly as a burly ork squeezed through the doorway.

The elf was clearly discomfited by the contact, but the ork was only amused, to judge by his half-concealed grin.

Unfazed by his rejection, the big ork joined the others of his kind, with shoulder-slapping and arm-punching all around.

A broad-shouldered female ork the others referred to as The Weeze snarled, and the elf amended his salutation.

The ork stared curiously at Neko for a moment, a slight frown on his face.

This ork was smarter than he looked, to turn the probe around so quickly.

Would the ork prefer an affirmative or a negative response to his question?

The ork took the gesture as a sign that the conversation was closed, and told his group to meet him at a specific time and place.

Though Sheila was an ork, she was virgin of the cybernetics that would have given the dwarf further advantage in a fight.