Crossword clues for munchkin
Douglas Harper's Etymology Dictionary
1900, coined by U.S. author L. Frank Baum (1856-1919) in "The Wonderful Wizard of Oz." He never explained how he got the word. The word most like it is perhaps mutchkin, an old Scottish measure of capacity for liquids, which was used by Scott. (It comes from Middle Dutch mutseken, originally "a little cap," from mutse "cap," earlier almutse "amice, hood, headdress," from Latin amictus "mantle, cloak," noun use of past participle of amicire "to wrap, throw around," a compound from ambi- (see ambi-) + iacere (see jet (v.).)
Wiktionary
n. 1 (label en informal) A child. 2 (context informal English) A person of very short stature.
Wikipedia
The Munchkins are the natives of the fictional Munchkin Country in the Oz books by American author L. Frank Baum. They first appear in the classic children's novel The Wonderful Wizard of Oz (1900). They are described as only wearing shades of blue clothing, as blue is the Munchkins' favorite color, and the predominating color that officially represents the eastern quadrant in the Land of Oz. They and the non-Munchkin Witch, the Good Witch of the North who accompanies them upon Dorothy Gale's first arrival to Oz, are described as being the same height as Dorothy, who is hinted to be no older than twelve-years-old.
Munchkins are characters in the book The Wonderful Wizard of Oz.
Munchkin(s) may also refer to:
- Munchkin (cat), a breed of cat characterised by unusually short legs
- Munchkins, a brand of doughnut holes sold by Dunkin' Donuts
- Munchkin Inc., a company making baby and toddler products
Munchkin is cartridge number 38 in the official Philips line of games for the Philips Videopac. In North America for the Magnavox Odyssey² it was called K.C. Munchkin!, an inside reference to then president of Philips Consumer Electronics Kenneth C. Menkin.
Designed and programmed by Ed Averett, Munchkin is very heavily based on Namco's 1980 arcade game Pac-Man, but not a direct clone. It was however, similar enough for Atari to sue Philips and force them to cease production of Munchkin. Atari was exclusively licensed to produce the first play-at-home version of Pac-Man, but Munchkin hit store shelves in 1981, a year before Atari's game was ready. Atari initially failed to convince a U.S. district court to halt the sale of Munchkin, but ultimately won its case on appeal. In 1982, the appellate court found that Phillips had copied Pac-Man and made alterations that "only tend to emphasize the extent to which it deliberately copied the Plaintiff's work." The ruling was one of the first to establish how copyright law would apply to the look and feel of computer software.
Munchkin is a dedicated deck card game by Steve Jackson Games, written by Steve Jackson and illustrated by John Konovalic, that has a humorous take on role-playing games, based on the concept of munchkins (immature role-players, playing only to "win" by having the most powerful character possible). Munchkin won the 2001 Origins Award for Best Traditional Card Game, and is itself a spin-off from The Munchkin's Guide to Powergaming, a gaming humor book that also won an Origins Award in 2000.
After the success of the original Munchkin game several expansion packs and sequels were published. Now available in 15 different languages, Munchkin accounted for more than 70% of the 2007 sales for Steve Jackson Games.
In gaming, a munchkin is a player who plays what is intended to be a non-competitive game (usually a role-playing game) in an aggressively competitive manner. A munchkin seeks within the context of the game to amass the greatest power, score the most "kills", and grab the most loot, no matter how detrimental their actions are to role-playing, the storyline, fairness, teamwork, or the other players' enjoyment. The term is used almost exclusively as a pejorative and frequently is used in reference to powergamers.
Usage examples of "munchkin".
I had harbored romantic notions about Munchkin, as Ari had called her, they died a week before.
I knew that Munchkin and I would love each other, but we would never be lovers.
Finally, Munchkin came to the car carrying an overnight bag, coat over her arm.
Inexplicably, Metzger and Munchkin sat in the condo living room and talked by the hour.
Ari went to recalibrate Jeeb to reduced gravity while I walked back with Munchkin to see her cabin.
I never saw Metzger or Munchkin anymore except when I guarded a staff meeting he attended and when Munchkin and I trained together.
According to the Earthside computers, once a firelight started, Munchkin and I each had eleven seconds to live.
I cheated Munchkin through temperature-endurance testing back at Camp Hale.
I turned to help Munchkin, but she was already loose and bent forward, unlashing our gun from its floor hooks.
General against me and Munchkin, and the three of us landed in a heap.
I threw myself across General Cobb and Munchkin as it slammed my back like a charging bull.
I picked out a low-ceilinged side alcove big enough to shelter General Cobb, Munchkin, Howard, Ari, and me, then spread out sleeping bags.
First Squad, so Munchkin joined the rest of our squad and rattled rounds into the cave while Second and Fourth Squads ran forward, online, and crouched.
I had red tracer loaded every third round and watched Munchkin stitch every shot straight into the cave.
Besides Munchkin and me, all that remained of HQ Battalion was Howard, Ari, and General Cobb.