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The Collaborative International Dictionary
Diggers

Diggers \Dig"gers\, n. pl.; sing. Digger. (Ethnol.) A degraded tribe of California Indians; -- so called from their practice of digging roots for food.

Wiktionary
diggers

n. (plural of digger English)

Wikipedia
Diggers

The Diggers were a group of Protestant radicals, sometimes seen as forerunners of modern anarchism, and also associated with agrarian socialism and Georgism. Gerrard Winstanley's followers were known as True Levellers in 1649 and later became known as Diggers, because of their attempts to farm on common land.

Their original name came from their belief in economic equality based upon a specific passage in the Book of Acts. The Diggers tried (by "leveling" land) to reform the existing social order with an agrarian lifestyle based on their ideas for the creation of small egalitarian rural communities. They were one of a number of nonconformist dissenting groups that emerged around this time.

Diggers (theater)

The Diggers were a radical community-action group of activists and Improvisational actors operating from 1967 to 1968, based in the Haight-Ashbury neighborhood of San Francisco. Their politics have been categorized as "left-wing"; more accurately, they were "community anarchists" who blended a desire for freedom with a consciousness of the community in which they lived. They were closely associated and shared a number of members with the guerrilla theater group San Francisco Mime Troupe.

Actor Peter Coyote was a founding member of the Diggers.

Diggers (2006 film)

Diggers is a coming-of-age film directed by Katherine Dieckmann. It portrays four working-class friends who grow up in West Islip, on the South Shore of Long Island, New York, as clam diggers in 1976. Their fathers were clam diggers as well as their grandfathers before them. They must cope with and learn to face the changing times in both their personal lives and their neighborhood.

The movie was written by actor Ken Marino, who also stars.

Diggers (video game)

Diggers is a puzzle video game for the Amiga CD32 in which the player takes control of a mining team excavating a planet for precious minerals.

It was later released for the Amiga 1200 and DOS. Diggers was bundled with the CD32 at launch, along with a 2D platformer entitled Oscar on the same CD. A sequel, Diggers 2: Extractors, was released for DOS in 1995.

The game is set on the planet Zarg, where four races are vying for the gems and ores buried there. The four races are: the Habbish, who dig quickly and have high endurance, yet are impatient and prone to wander off; Grablins, who dig the fastest, have good stamina but are weak fighters; Quarriors, who are slow diggers but strong fighters; and the F'Targs, who are mediocre but regain their health quickly. The player chooses one of the four races, then sends out five man teams to mine a region. There are 34 regions in all, with two accessible at the beginning of the game. Each region has an amount of money the player must amass in order to beat it and open up the adjacent territories. Time plays a role, as there is always a computer-controlled opposing race in the region, competing with the player to be the first to achieve the monetary goal.

The gameplay is similar in some ways to Lemmings, with the player issuing orders to his five miners, not directly controlling them. The stages themselves are viewed from the side - the mineshafts that extend throughout the levels give the impression of an anthill. The player commands his units to dig and, when needed, perform more specific actions such as picking up gems and fighting enemy diggers. The races have various personalities, and will occasionally do things without the player commanding them to; this can range from good (such as fighting an enemy) to very bad (walking into a deep pool of water and drowning). As the miners dig, rubies, gold, emeralds, and diamonds will appear.

At any time the player can teleport a miner back to the starting point and send him to the 'Zargon Stock Exchange', in order to trade the finds for money. Only three commodities are traded at one time, and the prices for each fluctuate depending on how much of a particular item has recently been sold. Here the player may also visit a shop and buy special mining tools, such as dynamite, automated drillers and bridge components. The miners themselves are expendable (though a monetary loss will be incurred for each lost worker), with a fresh set of five available each time a new level is entered.

Diggers (1931 film)

Diggers is a 1931 Australian comedy film produced and directed by F. W. Thring starring popular stage comedian Pat Hanna. It was the first feature film from both men.

The movie is based on Hanna's stage show, and is concerned with the adventures of Australian soldiers during World War I.

Diggers (TV series)

Diggers is an American reality television series, shown on National Geographic Channel. Filmed in various locations across the United States, the series follows hobbyist metal detectorists “King George” Wyant and his friend Tim “The Ringmaster” Saylor travel the United States, looking for historical artifacts. Landowners, historians and archaeologists invite them to search various areas looking for overlooked historical items.

Usage examples of "diggers".

In the trees, on the ground, hundreds of diggers surrounded them, brandishing clubs and stone-tipped spears.

The tumult of terrified prayers from the diggers drowned out almost all other perceptions in his mind.

The diggers had been watching the humans long enough to understand what the gesture represented.

In a few moments the diggers dragged forward four of their soldiers and threw them down at Nafai's feet.

At a command from the king, four other diggers bounded out and put the blades of their spears against the throats of the four kidnappers.

Nafai turned around and with a single sweep of his dazzling arm he knocked all eight diggers to the ground.

In moments, though, the cloak of the starmaster began healing the wound, and as the diggers watched, the wound closed without a scar.

Emeezem called out an answer, and four female diggers emerged from the undergrowth.

She ran to where the four female diggers stood, and reached down to scoop Zhivya out of the blanket.

But the responsibility for doing something with them was hers, and so she quickly set her personal feelings aside and led the diggers into the ship.

It was imperative that they understand the physical structures and systems that gave shape to the lives of the diggers, and yet it was just as important that they not be harmed.

There was definitely danger in letting the diggers see that the humans were, after all, human, that what miracles they did were done with tools and machines and not by godlike powers inherent in them.

She set the chambers to normal life support so they wouldn't kick into suspended animation modethere was too much risk that the suspended animation dosages wouldn't be right for diggers and they'd be unrevivable.

I want to know why the Oversoul brought us to this place of all places, instead of to one of the many locations where we could have established our colony without interfering in the lives of diggers or angels.

He had hardly been able to pay attention to his surroundings, partly because the grays and browns of the rock and earthen walls hardly offered much in the way of scenery, but mostly because the diggers that surrounded them were all crying out to the gods, and so Oykib could hear the silent pleadings and psalms and paeans as if they were all singing in his ears.