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creatures

n. (plural of creature English)

Wikipedia
Creatures (video game series)

Creatures is an artificial life (alife) computer program series, created in the mid-1990s by English computer scientist Steve Grand whilst working for the Cambridge video games developer Millennium Interactive. Gameplay focuses on raising alien creatures known as Norns, teaching them to survive, helping them explore their world, defending them against other species, and breeding them. Words can be taught to creatures by a learning computer (for verbs) or by repeating the name of the object while the creature is looking at it. After a creature understands language, the player can instruct their creature by typing in instructions, which the creature may choose to obey. A complete life cycle is modelled for the creatures - childhood, adolescence, adulthood, and senescence, each with their own particular needs. The gameplay is designed to foster an emotional bond between the player and their creatures. Rather than taking a scripted approach, Creatures series games were driven by detailed biological and neurological simulation and their unexpected results. There were six major Creatures releases from Creature Labs. Between 1996 and 2001, there were three principal games released, the Docking Station add-on (generally referenced as a separate game) and two children's games, and there were three games created for console systems. A sequel named Creatures Online was in development, with the artificial life technology from Creatures 3 and Docking Station updated to a 3D environment.

Creatures (company)

is a Japanese video game development company affiliated with The Pokémon Company. It was founded by Tsunekazu Ishihara in November 1995, with the assistance of Nintendo's Satoru Iwata, as a successor to Shigesato Itoi's company Ape Inc. It is well known for producing Pokémon trading cards and toys, as well as developing many video games. Its current President is Hirokazu Tanaka, who was previously known for producing and composing various Nintendo games. The company has its headquarters on the second floor of the in Chiyoda, Tokyo, in proximity to the Ichigaya Station.

Creatures (Elf Power album)

Creatures is the fifth full-length album by indie rock group Elf Power. It was released in 2002 on spinART Records.

Creatures (video game)

Creatures (the title of the game being the backronym Clyde Radcliffe Exterminates All The Unfriendly Repulsive Earth-ridden Slime) is a platform game for the Commodore 64 computer, released in 1990. It was developed by Apex Computer Productions, the company started by two brothers, John Rowlands (who wrote the code) and Steve Rowlands (who created the graphics and music). Atari ST conversion made by WJS Design were released in 1992 and Amiga in 1993.

The game was followed by Creatures II: Torture Trouble in 1992.

Creatures relied on 'cutesy' graphics interspersed with very bloody 'torture screens' where between each level a single screen puzzle was presented to the player, who had to solve it (often in highly humorous fashion) or run out of time and lose the game, together with a very bloody end for the recipient of the torture.

Creatures (Motionless in White album)

Creatures is the debut album by American gothic metal band Motionless in White, released on October 12, 2010, through Fearless Records. The album spawned four singles: "Abigail", "Immaculate Misconception", the title track "Creatures" and "Puppets (The First Snow)", all four of which have accompanying music videos. The album also spawned three promotional singles: "Abigail," which was later released as the first official single of the album, "London in Terror," and "Cobwebs." The album is named in reference to Motionless in White fans, who are known as "creatures."

Usage examples of "creatures".

Most striking of all about these last two creatures were their berets, shining bright red in the fast-dimming light.

The hunting party had come upon a band of six creatures, or actually both groups had come upon each other, stepping out of the thick brush onto an open, rocky riverbank simultaneously, barely twenty paces apart.

Then he stalked after them, his bloody sword in his bloody hand, hoping one of the creatures would stray from its friends.

Groups of the ugly creatures ran into each house, ransacked the place, and then, set it ablaze.

Juraviel, or any of the others, how loud their conversation had become, for though Elbryan was barely fifteen yards away from them, they had erected a sound shield, and no human ear could have discerned anything more than a few chirps, squeaks, and whistles, sounds easily enough explained away by the natural creatures in the area.

He glanced all around, tried to focus on individual creatures that he might discern their leader.

Elbryan wondered, having no explanation of who or what those delicate winged creatures might be.

He did not understand these creatures, so gay and full of almost childish spirit at one moment, so deadly and stern at the next.

Elbryan figured there must be about a half dozen bipedal creatures approaching.

He smiled again as he thought of that innocent time, but it was not a longlasting sentiment, swept away in the wave of darker emotions as he considered what creatures such as these had done to his world.

A brown bear might come roaring down the hill, hurling itself upon the cabin as if the shelter were some elk, but black bears were shy creatures by nature, far from aggressive unless cornered, or defending their cubs.

Even those creatures closest to the center of the area between the arms felt the residual heat, and on that shimmering air was brought the tingles of promised power, the itchy anxiety to go out and kill.

Elkenbrook had never known such a huge gathering of goblins, could not conceive of the notion that the hateful, selfish creatures could ever band together in such numbers.

He and Cric were within a dozen strides before the goblins spotted them, and then how the creatures howled!

Fortunately for Elbryan, none of the creatures bothered to look up into the tangle of branches.