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The Collaborative International Dictionary
Wahoo

Wahoo \Wa*hoo"\, n. Any of various American trees or shrubs; specif.:

  1. A certain shrub ( Evonymus atropurpureus) having purple capsules which in dehiscence expose the scarlet-ariled seeds; -- called also burning bush.

  2. Cascara buckthorn.

  3. Basswood.

Wahoo

Wahoo \Wa*hoo"\, n. A dark blue scombroid food fish ( Acanthocibium solandri or Acanthocibium petus) of Florida and the West Indies.

Douglas Harper's Etymology Dictionary
wahoo

type of large marine fish caught near Key West, 1884, of unknown origin. As the name of North American trees or shrubs, 1770, from distortions of native names; especially the "burning bush," from Dakota (Siouan) wahu, from wa- "arrow" + -hu "wood." In reference to the winged elm, it is from Muskogee vhahwv.

Wiktionary
wahoo

n. 1 A ghost town in California 2 An unincorporated community in Florida 3 A city in Nebraska 4 An unincorporated community in West Virginia

WordNet
wahoo
  1. n. upright deciduous plant with crimson pods and seeds; the eastern United States from New York to Florida and Texas [syn: strawberry bush, Euonymus americanus]

  2. deciduous shrub having purple capsules enclosing scarlet seeds [syn: burning bush, Euonymus atropurpureus]

  3. large fast-moving predacious food and game fish; found worldwide [syn: Acanthocybium solandri]

Gazetteer
Wahoo, NE -- U.S. city in Nebraska
Population (2000): 3942
Housing Units (2000): 1669
Land area (2000): 2.141104 sq. miles (5.545434 sq. km)
Water area (2000): 0.000000 sq. miles (0.000000 sq. km)
Total area (2000): 2.141104 sq. miles (5.545434 sq. km)
FIPS code: 50965
Located within: Nebraska (NE), FIPS 31
Location: 41.213292 N, 96.619044 W
ZIP Codes (1990): 68066
Note: some ZIP codes may be omitted esp. for suburbs.
Headwords:
Wahoo, NE
Wahoo
Wikipedia
Wahoo (disambiguation)

Wahoo is Acanthocybium solandri, a dark blue scombrid fish; or an expression of jubilation.

Wahoo may refer to:

Wahoo

Wahoo (Acanthocybium solandri) is a scombrid fish found worldwide in tropical and subtropical seas. It is best known to sports fishermen, as its speed and high-quality flesh make it a prize game fish. In Hawaii, the wahoo is known as ono. Many Hispanic areas of the Caribbean and Central America refer to this fish as peto.

The flesh of the wahoo is white to grey, delicate to dense, and highly regarded by many gourmets. The taste is similar to mackerel, though arguably less pronounced. This has created some demand for the wahoo as a premium-priced commercial food fish. In many areas of its range, such as Hawaii, Bermuda and many parts of the Caribbean, local demand for wahoo is met by artisanal commercial fishermen, who take them primarily by trolling, as well as by recreational sports fishermen who sell their catch.

Wahoo (board game)

Wahoo is a cross and circle board game similar to Parchisi that involves moving a set number of marbles around the board, trying to get them into the safety zone. The game originated in the Appalachian hills. Most boards are used by four to six players. Wahoo has been a popular game for decades. Even today, custom-made boards proliferate on eBay and game manufacturer Parker Brothers has sold their own version of the game, under the title Aggravation, for decades.

Rules for playing Marbles:

Number of Players: 2 to 6

Object: To be the first player to move all of the player’s individual marbles out of the starting area, around the board, and into home.

Setting Up: Each player places his marbles in the starting area. After setting up, each player rolls the die. The highest number goes first, then play proceeds to the left. If two or more players roll the same number, they roll again to break the tie.

Die: The die that is being used in the game must be a normal 6-sided die that has pointed corners. The sides of the die must be about a centimeter long.

Playing: To move a marble out of the Starting Area to the Starting Position, a player must roll a 1 or a 6. The Starting Position is the space just outside, and to the left of, the Home Area. After rolling a 1 or 6 a marble is placed on the Starting Position. If the player rolled a 6 he is allowed to roll again.

There is no limit to how many extra turns are allowed in regards to this rule. As long as a 6 is rolled, the player is allowed an extra turn. A player may never land on or pass one of his own marbles. If the number rolled on a player's turn puts him on or ahead of his own marble he must move the one in front.

If a marble lands on a space already occupied by an opponent’s marble, the opponent’s marble goes back to that player's Starting Area. If a player rolls a number that does not allow a marble to be moved, that turn is completed and goes to the next player in the sequence

Winning: The game is won when the first person has all his marbles safely home. You must roll exact # of spaces on die to move your marbles into home. If correct # is not rolled then cannot move it is the next players turn. The game may be continued to see who gets second place, and so on.

With 4 or 6 players: When four or six people are playing, there are two methods of play. One is partners. When playing partners, players opposite each other are partners. You are not allowed to "take out" your partner by landing on his marble, you can not pass your partner! When one partner gets all his marbles "home," he then uses his turn(s) to help his partner get his marbles home. The partners assist each other ONLY when one partner is finished. The first pair to get all their marbles "home" wins (regular rules apply). The other method is every man for himself, or "cut-throat." By playing cut-throat, there are no partners.

Usage examples of "wahoo".

Dev was an O-ring that sealed wahoo in his body, a gasket against the leaking of that emotional oxygen now in shortened supply as a result of his sacking, his break with Suzy, and the Kandakandero curse that precipitated those two events, so then were the Art Girls.

The vast schools of bonito and mackerel, the swarms of small white squid, the pelagic jacks, the herds of tuna, the voracious wahoo and barracuda, all were gone.

She concentrated on ten or so long-haired dopers grazing near the entrance to Wahoo Public Beach.

Narrow, torpedolike fish that Pete identified as wahoo were marked the same way.

Another was the Long Island-based Wahoo, a fifty-five-foot fiberglass hull captained by fifty-five-year-old Steve Bielenda, a barrel-chested, cherubic-faced man who looked to be accordioned under his two-hundred-fifteen-pound frame.

It was equally un pretty on the Wahoo, where the crew would join Bielenda in a dressing-down of anyone foolish enough to admit enjoying the Seeker.

The grate must appear to the Wahoo divers to be loose and easily removable so that they would waste time and look foolish struggling with it.

Rather than weld it into place, they would chain it down, so that the grate would shake and the Wahoo divers would believe it was loose.

They told Nagle that they planned to leave a sign for Bielenda and the Wahoo divers, something clever and subtle that would make their point.

As the Wahoo settled over the great wreck, two crew members splashed to set the hook as close to the third-class hole as possible.

When the divers returned to the Wahoo, Bielenda and the others crowded around for the first report.

Bielenda rejected the idea, reminding them that the Wahoo was just a forty-nine-ton boat.

Chatterton pressed, asking where the Wahoo captain intended to look for the body.

No, we wont come back to Wahoo any more, We willf--your black kanaky, We will drink your goddamned saki, BUT we wont come back to Wahoo any more.

On an island the size of Wahoo the annual manoeuvres were almost as much of a territorial holiday as the Army Field Day in April.