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VideoOverIP

VideoOverIP is a remote desktop protocol developed by Texas-based, desktop virtualization and cloud computing company, VDIworks. VideoOverIP is similar in many ways to traditional remoting protocols, such as RDP or VNC, but provides a number of additional features which benefit users in Desktop Virtualization or VDI environments. VideoOverIP is currently supported on Microsoft Windows XP, Vista and 7 hosts, with full support for Microsoft Windows Embedded clients and Apple iPad devices, as well as beta support for Linux systems.

The protocol has been developed in C++ and incorporates a number of features for efficient transport of remote desktop data across the network. For example, the protocol employs change detection which allows it to isolate changes on screen at the sender, thus reducing the amount of pixel data that has to be transported. Similarly, numerous techniques are employed to automatically sense the type of application running on the sender-side so that the appropriate codecs and compression levels can be employed.

VideoOverIP supports two modes of operation which determine how it captures video information from the source:

1. Mirror Driver Mode

Using this methodology, VideoOverIP relies on a mirror driver that is included with the host installer. The mirror driver is used to intercept rendering calls and capture screen changes via an event based model. These changes are then processed by the VideoOverIP change detection, optimization and compression pipelines before being sent to the receiver or client. This technique is typically more efficient in the sense that it utilizes minimum CPU on the host or sender side.

2. GDI Mode

Using this methodology, VideoOverIP uses GDI methods to capture the frame buffer and does not rely on an event based approach to be notified of on-screen changes. This technique has the advantage of capturing the final, processed image from the frame buffer which allows the protocol to support Microsoft Aero or other sophisticated display technologies which require a host-side GPU. The slight drawback with this approach is the increase in host side CPU utilization due to the extra polling employed for source-side video capture.