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The Collaborative International Dictionary
Solo whist

Solo whist \Solo whist\ A card game played with the full pack ranking as at whist, each player declaring for which of seven different points he proposes to play.

Solo whist

Whist \Whist\, n. [From Whist, interj.] A certain game at cards; -- so called because it requires silence and close attention. It is played by four persons (those who sit opposite each other being partners) with a complete pack of fifty-two cards. Each player has thirteen cards, and when these are played out, the hand is finished, and the cards are again shuffled and distributed.

Note: Points are scored for the tricks taken in excess of six, and for the honors held. In long whist, now seldom played, ten points make the game; in short whist, now usually played in England, five points make the game. In American whist, so-called, honors are not counted, and seven points by tricks make the game.

Bridge whist. See Bridge, n., above.

Duplicate whist, a form of whist in playing which the hands are preserved as dealt and played again by other players, as when each side holds in the second round the cards played by the opposing side in the first round.

Solo whist. See Solo whist, above.

Wikipedia
Solo whist

Solo Whist, sometimes known as simply Solo, is a trick-taking card game whose direct ancestor is the 17th-century Spanish game Ombre, based on the English Whist. Its major distinctive feature is that one player often plays against the other three. However, players form temporary alliances with two players playing against the other two if "Prop and Cop" is the current bid. It requires four players using a standard 52 card deck with no jokers. Aces are high and the deal, bidding and play are clockwise.