Wikipedia
Kinetica is a futuristic racing video game for the PlayStation 2. It was released on October 14, 2001 exclusively in North America. It was the first game to use the Kinetica game engine which would later be used for the video games God of War and God of War II. The game incorporates the use of SoundMAX audio technology by Analog Devices, Inc. An art book titled The Art of Kinetica was also included with the game itself, containing artwork of the game's characters. In 2016 the game was rereleased on the PlayStation 4, making it the first time the game is available in Europe.
Kinetica (formerly GPUdb) is an in-memory database that uses a distributed rendering pipeline of many core devices (mainly graphics processing units (GPUs)), to process large amounts of data. Kinetica has SQL-style query capability that enable users to calculate analytics on high velocity, streaming datasets and visualize results with sub-second response time. Kinetica dynamically allocates data between GPU VRAM, system RAM, and flash and disk persistence. Originally designed as a geospatial and temporal computational engine for the United States Army Intelligence and Security Command ( INSCOM) at Fort Belvoir, Kinetica evolved into a full enterprise database in 2012 and was commercially available to the public in 2014.
Kinetica is an object store that allows users to define any number of Sets, and populate these Sets with objects. A Set is analogous to a traditional database table where each column (Kinetica Set Attribute) can be one of the following types: int, long, float, double, or string. Kinetica then allows the user to perform calculations against those Sets. Kinetica also includes a number of GPU accelerated geospatial and temporal functions that can be performed on any Set.