Wikipedia
Khronos may refer to:
- Khronos (Maktub album)
- Khronos (Rotting Christ album)
- Khronos (game), a board game
- Khronos Group, an open standards consortium
- Chronos, the personification of time in Greek mythology.
Khronos is the sixth full-length album by Greek extreme metal band Rotting Christ.
Following Sleep of the Angels, this record continues to show the band's experimentation with doom and gothic metal musical elements, but also a return to their more extreme earlier years as well. Some traces of industrial music can also be heard, particularly in the band's cover of Current 93's "Lucifer Over London", but also on other tracks as "Glory of Sadness".
It was produced by Peter Tägtgren's ( Hypocrisy) Abyss Studios, whose previous credits also include releases by Dimmu Borgir and Immortal.
Khronos is the second album released by Maktub. It was recorded and mixed in only two weeks with producer Steve Fisk. Originally released on Ossia Records, after a year of good initial sales, New York City label Velour signed Maktub and the album was re-released on April 8, 2003 minus one track (track 10: "Motherfucker").
Khronos is a game for two to five players designed by Ludovic Vialla and Arnaud Urbon. In the game, players build domains by laying tiles representing buildings on three game boards, each representing the same area in three different ages. By paying one coin, players can travel between the different ages. The game lasts seven turns and players receive money based on the strength of their buildings in the various ages at the end of turns four and seven.
There are three kinds of buildings - military (orange in colour), religious (purple) and civil (blue), and each colour is most powerful in one of the three ages. Each building costs a certain amount of correctly coloured cards (drawn on each turn) to build and this building-cost is also the number of coins a building generates when scoring takes place. The time travel aspect of the game comes into play in that larger buildings built in earlier ages 'ripple' forward to the game boards in the future; buildings in the future can potentially be destroyed in this way.
In 2006 it won the Concours International de Créateurs de Jeux de Société award.