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Wiktionary
first-person

a. 1 Of a verb, in the first person. 2 Of a narrative, using verbs in the first person. 3 (context film television video games English) Visual presentation through the protagonist or principal character's own eyes.

Wikipedia
First-person (video games)

In video games, the first person refers to a graphical perspective rendered from the viewpoint of the player's character. In many cases, this may be the viewpoint from the cockpit of a vehicle. Many different genres have made use of first-person perspectives, ranging from adventure games to flight simulators. The most notable genre to make use of this device is the first-person shooter, where the graphical perspective has a heavy impact on gameplay.

Usage examples of "first-person".

This is all the more surprising in light of his previously mentioned assertions that the ontology of the mental is an irreducibly first-person ontology and that mental states exist only as subjective, first-person phenomena.

The fact was -- no other way to say it in a first-person narrative -- Medusa really loved me, her first experience of that emotion, and I realized I hadn't been loved since the old days with Andromeda.

I, the narrator of the story you imagine you are reading (as opposed to Abe Snow, the narrator of the first-person story whose composition and publication my story is about), first thought of having a fictional character write the ideal contemporary novel while I was browsing through the lingerie department of the San Francisco Union Square Macy's, thinking about literature while testing how well I could see my hand through a silk teddy.

Throw in the constant anxiety that the ZX81 is about to crash and you've got the original high-adrenaline 3D gaming experience, which any history of the first-person shooter genre would ultimately lead back to.

The other Pierre des Jardins novel in her computer's memory was his universally acclaimed chef d'oeuvre, I Richard Coeur de Lion, a mixture of first-person diary and interior monologue, set during two winter weeks at the end of the twelfth century.

The use of present tense and stream of consciousness were attempts to bridge the first-person time barrier-with little success, I might add, since both techniques tend to drive away the vast majority of the potential audience.