Wikipedia
EGL may refer to:
EGL (Enterprise Generation Language), originally developed by IBM and now available as the EDT (EGL Development Tools) Open Source project under the Eclipse Public License (EPL), is a programming technology designed to meet the challenges of modern, multi-platform application development by providing a common language and programming model across languages, frameworks, and runtime platforms. The language borrows concepts familiar to anyone using statically typed languages like Java, COBOL, C, etc. However, it borrows the concept of stereotype from Unified Modeling Language (UML) that is not typically found in statically typed programming languages.
In a nutshell, EGL is a higher-level, universal application development language.
EGL is similar in syntax to other common languages so it can be learned by application developers with similar previous programming background. EGL application development abstractions shield programmers from the technical interfaces of systems and middleware allowing them to focus on building business functionality. EGL applications and services are written, tested and debugged at the EGL source level, and once they are satisfactorily functionally tested they can be compiled into COBOL, Java, or JavaScript code to support deployment of business applications that can run in any of the following environments:
- Platforms with a Java virtual machine, such as Microsoft Windows, Linux, and UNIX, for example in the context of a Java EE servlet container ( IBM WebSphere Application Server, Apache Tomcat, GlassFish)
- IBM System z: CICS Transaction Server, IMS, z/OS Batch, UNIX System Services, WebSphere Application Server, z/VSE, Linux
- IBM System i: IBM i5/OS, IBM WebSphere Application Server, Apache Tomcat, Integrated Web Application Server for i
- Web browsers supporting JavaScript, such as Internet Explorer, Firefox, and Safari, for Ajax rich web applications
EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system. EGL handles graphics context management, surface/ buffer binding, rendering synchronization, and enables "high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs." EGL is managed by the non-profit technology consortium Khronos Group.
The acronym EGL is an initialism, which starting from EGL version 1.2 refers to Khronos Native Platform Graphics Interface. Prior to version 1.2, the name of the EGL specification was OpenGL ES Native Platform Graphics Interface. X.Org development documentation glossary defines EGL as "Embedded-System Graphics Library".