WARGASM (which stands for War Ground Air Special Missions) is a 3D real-time strategy game developed by Digital Image Design and published by Infogrames in 1998 for the Windows PC platform. The game uses the 3Dream engine to process populated and varied battlefields, as well as relatively advanced graphical elements for its time of release. Acting as the commander of an army, the player of Wargasm was able to direct the actions of AI friendly units via a simple control interface on a 2D overhead map, and if desired could jump his or her perspective to, and take direct control of any allied unit in the 3D real-time environment.
Playable characters available to the player were; a regular infantryman, or a special forces soldier driving either a tank, an armored personnel carrier (APC) or a helicopter. The in-battle event of airstrikes were carried out by ground attack aircraft and stealth bombers, but could not be controlled by the player.
The game was accompanied by an entirely classical soundtrack. Notable examples of featured musical pieces are Ludwig van Beethoven's Symphony No. 7 and Gustav Mahler's Symphony No. 3. The first movement of the latter is also used as the main theme of Wargasm and heard in the game's main menu.