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AgentSheets

AgentSheets is a Cyberlearning tool to teach students programming and related information technology skills through game design.

AgentSheets is supported by a middle and high school curriculum called Scalable Game Design aligned with the ISTE National Educational Technology Standards (NETS). The mission of this project is to reinvent computer science in public schools by motivating & educating all students including women and underrepresented communities to learn about computer science through game design starting at the middle school level. Through this curriculum students build increasingly sophisticated games and, as part of this process, learn about computational concepts at the level of computational thinking that are relevant to game design as well as to computational science. The curriculum is made available through the Scalable Game Design Wiki. Research investigating motivational aspects of computer science education in public schools is currently exploring the introduction of game design in representative regions of the USA including technology hubs, inner city, rural and remote/tribal areas. Previous research has already found that game design with AgentSheets is universally accessible across gender as well as ethnicity and is not limited to students interested in playing video games.

The results of the NSF ITEST program supported research investigating motivational and educational aspects of introducing computer science at the middle school level are extremely positive in terms of motivational levels, number of participants and participation of women and underrepresented communities. The participation is extremely high because most middle schools participating in the study have made Scalable Game Design a module that is part of existing required courses (e.g., computer power with keyboarding and power point). Many of the middle schools instruct all of their students in scalable game design reaching in some schools over 900 students per year, per school. Of the well over 1000 students participating in the project in the first semester over 52% were girls. Of the girls 85% enjoyed the scalable game design course and 78% would like to take another game design course.